Deliverance Wars 2002
Location: Belleville, Arkansas
Report on the first Deliverance Paintball
War.
After Action Report: Deliverance Paintball - October, 2002
This event ultimately proved to become
the event billed. We had representatives from 3 states
arrive in West Arkansas. This was
an example of the Brotherhood of Wolves. As Wolves do and sheep follow, it was the
Wolves who gathered in West Arkansas on 80 acres of land to fight and
bleed, to boast and tell stories around a bonfire, to taste the bloodwine
and plan for the future. To those Wolves who suffered medical emergencies,
you were with us in spirit.
The turnout for out little event
was as follows:
Missouri Representitives:
2 grups arrived
(2grups+2kids were casualties of a medical emergency)
2 grups arrived +1 wonderful little girl
Arkansas Rep's:
2 grups + 2 kids
Texas Rep's:
Balrahg
Jester (I
understand that he became an ex post facto medical
casualty)
Evil Dave
Rot-cock
Dr. Jizmo
Super Duper Uber-Geek (Sqweezinart
and kids casualties of chicken pox)
Hillary (Rahg's wife) + 3
kids
Krell
Other shows:
Dougenstein from Little Rock
Tab
Hicks from Kansas City (regrettably, he had to leave before
the ceremonies)
All in all, this was a very good
regional event given the distances that some were driving to make
it.
Now, to the good stuff....
Most of us arrived Friday
night and set up tents about 2000 in the mist. Once camp was established
we popped open a few and had some home made chili and home made bread for
an evening meal while getting to know that faces to the email ID's. We had
a dynamite time talking about stuff until time to snooze. At that point,
Chicken Plucker and I went "move hunting". He managed to put a 410 load in
a predator that had broken into his chicken house. I did not see another
target so I did not get in a shot for that hunt. Ok, time to snooze for
real.
The morning was misty and it waivered between light fog and
light mist all day long.
Saturday morning Shawna
cooked a massive breakfast of their home-made sausage and coffee. What a
way to start the day.
All combatants had the opportunity to use
semi-auto paintball guns, however, Krell (wisely) chose to stick with a
known good pump gun. We started off the morning by testing our equipment
and discovering how terribly the lack of temperature affects our guns and
ammo. The balls bursting in the barrel became a problem during testing and
the first battle. The accuracy of the balls coming out of the barrels was
severely diminished. As late arriving members drove in Saturday morning we
geared up and identified boundries. In spite of what Weird Al says in his
song, we did have to worry about some "crazy Mennonites" across a boundry
line and these guys are "Amish with a 'tude" so we HAD to avoid their
property. The fun thing was that their ingress/egress is across Chicken
Plucker's lands so they wound up driving through a gauntet of Warriors in
BDU's with markers on numerous occasions.
We headed off for
Skirmish1. The Defenders were to defend a massive Oak tree in the middle
of a cleared hay field. I was neutral and in Yellow as a combat
photographer filming this with the camcorder. The attacking team
chose to approach in a classic "L" approach which provides firepower along
two of the Defender's sides. Some Attackers went behind the tree line to
apply pressure along one side, the other Attackers crawled through the hay
until they were in artillery range. As the Defenders saw the crawling
Attackers, artillery duels opened up at maximum ranges. Accuracy was
pretty negligible but the falling shot still has the affect attracting
attention. The tree line Attackers then left the tree line in bounding overwatch to split the firepower of the Defenders. This allowed the
crawlers to approach to sniping range. Defending firepower alternated
between the tree line and the crawlers. Eventually, the bounding overwatch
paid off. The firing was brutal on both sides during the entire battle. It
was not a sniping war but a (darn near) automatic weapons war. Both sides
learned a brutal lesson as tanks went empty during this first skirmish.
Krell became a casualty of an empty tank while crawling in to effective
range of the Defender's tree. As casualties of hits and empties left the
field, the fighting lessened to periodic rapid fire exchanges. Jester (4oz)
was assaulting the tree quadrant defended by Qel'oghwI (Dr. Jizmo, 9 oz) .
When the difference in bottle sizes started showing, Jizmo left the Tree
to attack the Attacker, Jester. I would have to review the combat footage
to be sure, but I believe that the skirmish ended with Dr. Jizmo and
another Defender alive and in the Tree.
This skirmish was a learning
experience. Don't piss away balls and gas, you might need them
later.
Skirmish2 was a sniper hunt. The dreaded Dr. Jizmo and I
were to be sniper/spotter with the rest pursuing us. We headed into
positions with the expectation that we would surprise the attackers by
being shallow rather than deeply into the treeline. In fact, we were out
of the treeline. Dr. Gizmo took to a clump of trees in the field and I do
a tall grassy area. The object was that I would eventually assault and
neutralize (by surprise) 1-2 of the Pursuers and then when the rest of the
Pursuers closed on me, that Jizmo would shoot them in the back while I was
sacrificed. A simple massacre in 4 part harmony.
What really happened
was the the Pursuing team broke up and surrounded me. I only lived as long
as I did because Tab (mundane, KC) did not IFF me properly. I popped up to
shoot Rot-cock to hear Evil Dave try to warn him. I killed Rot-cock but could not
avoid the rapid fire of Evil Dave to save myself. I took 3 rounds across my
chest armor before I could dive back into the bush. I announced that I was
dead and left the immediate area with Rot-cock.
Then things got
hairy.
In spite of the Dead Men Don't Talk Rule, 2 Pursuers and the
cameraman came over to talk to the Dead. This posed a problem. *I* knew
that we were all in range and that Gizmo needed to start the massacre. I
managed to get Rot-cock to head away from the area and hinted that Balrahg
(camera) needed to move elsewhere.
Learning experience 2: Next time,
the combat won't be stalled due to Noncombatants and Dead in the way. They
will just take rounds in any firefight that they are in the way of.
The
Pursuers then really broke up and cost us our game plan. Jizmo had an
opportunity to shoot 5 in the back at the same time but lost it. He had to
try to pursue them one at a time from this point on.
He stalked Krell
for a good 15-25 minutes just sneaking through the grass until Krell
managed to darn near step on him. Krell suddenly saw the Jizmo in the
grass and did a snap shot while diving for grassy cover. Of all of (our
Team's) lousy luck, it was a kill against Dr. Jizmo and Krell got off
unpainted.
Skimish3 was another assault on the Tree. It was not
filmed. The Defenders had split their forces. They placed 2 pickets into
the treeline to defend the Tree. We (Attackers) sent 3 in shallowly to
engage their pickets. Dr. Jizmo was going deep to pass the Tree behind the treeline to attack from their "back". I went out into the field in plain
site walking all the way. My objective was to tie up the Defenders in the
Tree until they were assaulted from behind. I stayed just inside artillery
range. For this even, I switched my usual 40 round hopper for a 200. I sat
out there just out of reach popping rounds into the Tree to occupy the
Defenders. They opposed with the same ineffective fire. However, I was one
tying up three. I truly don't know how long this went on. I would close to
sniping range and try to actually kill one of them whenever I could see
him. (Balrahg) Then grovel back to artillery range for my own survival.
This mess worked better than planned. I not only tied up 3. It irritated
the heck out of Balragh. Bad move. Pissed off the 'Rahg. He ordered the
two to lay down a suppressing fire which was very suppressive. I did an
ostrich number and was not able to see that Balragh had left the safety of
the Tree. I was not aware that I was toast until I heard metered fire
ranging in on my position. At that point, I knew that I was screwed. I
knew it personally when I took a ball in the head and shoulder. At that
point I yelled, "I'm hit" or something that rhymed with it. I'm out. DNH.
But having left the safety of the tree, Balragh was upright and in the
open and took a round from Sebastian.
Off on the
sidelines spectators and Dead were gathering. Now and then another Dead
would arrive. Finally, during as the sun was failing, a call was made as
to the count and names still in the game. "Evil Dave, Jester, Michael, Jizmo,
$#1T!!!!!" That response alone was indicative of the fear that the name
Dr. Jizmo strikes into some of the less than hearty players. The battle was 3 Defenders against
one Jizmo. Even odds. But it was Luck and not a ball that struck Jizmo. He
had bunkered to take off his mask safely to wipe it. During the process
and the fall of darkness, he lost his mask. As Jester approached, he had to
throw up his hands and yell "Exchange" to try Fosters rations for a while.
Game Over.
During the day, between Skirmish 1 and Skirmish2 a duel
took place. Evil Dave and Rot-cock went to the bottoms below the House for a
Duel. From the House and Camp, all of the battles could be seen. The
elevation gives a perfect view for spectators. In this case, we were up at
that House and our Camp eating while they were trying to kill each other
down below. In violation of fairness, but with fun in mind, three of us
put down our burgers and picked up our markers. We hid down our side of
the ridgeline masked by the house where we could not be seen and started
arching in indirect fire. We found out shortly that without registration,
everything was over and hitting the pond and trees behind the combatants.
At that point I switch from gun to camera and joined the other two
perpetrators by the satellite dish and tents. I started filming the duel
down below since we had such a good vantage point. Evil Dave had bunkered in a
very good area. Rot-cock was walking around in plain site making the camo's
as good as hunter's orange. During the amusement of watching this lopsided
duel down below, Krell put a shot very near the well hidden E.D.. Evil
Dave,
unlike Rot-cock notices the "illegal" round from a noncombatant. Rot-cock
manages to bluster his way into getting royally painted and when they are
talking down below, they arch a few our way. At that point it became a
free for all with Krell and Balragh against RotokQ and Sorgh below in a
long range artillery duel. With rounds falling into our camp, hitting
tents and plates, the camp got frantic as unarmored noncombatants ran for
cover. Evil Dave's rounds were registered and accurate hitting the tent behind
me, the dish beside me, then finally me. The film of the battle ends there
as I had taken one on the third knee.
We broke a few Rules. We
interfered with a Duel. We got unmasked players involved in a firefight.
Worse we got unmasked noncombatants involved in a firefight. I have to
admit that it was risky and dangerous and we should never do that again.
But at least this time no harm was done. Nobody got hurt except me. It
sure looks good on film, though. (Damn funny too, me squealing like a
little girl when hit)
Oh, I forgot to mention this
in the emailed version of the AER:
Sometime during one of the battles,
Dr. Jizmo was bunkered in the woods and Lynn called him on his cell phone.
That ringing was a slight security risk to put it mildly. Luckily for him,
he managed to answer the phone and clear the call without his position
being revealed.
After the Missouri guys cooked the evening meal,
we all went out to the traditional bonfire for Ceremonies. By then, most
of us had a few sheets in the wind. We started by opening the "bloodwine"
and dipping with our bloodwine mugs. Then the Campaign ribbons were handed
out to those who had come to participate in this event. We toasted our
hosts as the bloodwine toasted us. Appreciation was given to those who
arrived, those who participated, those who cooked and those who worked to
make this event what it became. Absentees were also noted. There were some
scheduled to arrive who became medical casualties prior to departure. They
were in our thoughts and respect was given them for their intent. There
was a boasting and telling of stories of the battles of the day before the
bonfire. We closed the ceremonies and proceeded to prepare for Taps. There
was so much driving ahead of everybody that the partying was very
conservative and unlike our normal events, we were all in our tents to
sleep by 2300.
Due to Tab having to leave after the last battle,
he is not in the Ceremonies footage and I will also need to mail him his
Campaign Ribbon. But you will see him in the combat footage.
Wow!
Shawna has a huge pile of home-made sausages and tons of eggs (I wonder
where they get them?) along with coffee to start up Sunday's tear down of the
camp. Now, it ceases being a misty rain and actually becomes a light rain as we
tear down tents and pack vehicles to drive home.
We split up and head our various ways
home.
Uber-Gerbil